Gaming sexism : gender and identity in the era of casual video games
(Book)

Book Cover
Average Rating
Published
New York : New York University Press, 2020.
Physical Desc
265 pages : illustrations ; 23 cm
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Copies

LocationCall NumberStatus
PCPLS - Valparaiso Public Library - Adult Nonfiction305.3 COTEChecked Out

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More Details

Published
New York : New York University Press, 2020.
Format
Book
Language
English

Notes

Bibliography
Includes bibliographical references and index.
Description
""Gaming Sexism" explores gender and identity in the era of casual video games"--,Provided by publisher.

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Citations

APA Citation, 7th Edition (style guide)

Cote, A. C. (2020). Gaming sexism: gender and identity in the era of casual video games . New York University Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Cote, Amanda C.. 2020. Gaming Sexism: Gender and Identity in the Era of Casual Video Games. New York University Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Cote, Amanda C.. Gaming Sexism: Gender and Identity in the Era of Casual Video Games New York University Press, 2020.

MLA Citation, 9th Edition (style guide)

Cote, Amanda C.. Gaming Sexism: Gender and Identity in the Era of Casual Video Games New York University Press, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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