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Caitlin may have freed her town from evil, but the Governor who oppressed them all is still on the loose. Now, Caitlin and her merry band of Revolutionaries take to the Mad-infested woods to hunt the Governor down and deliver revenge before he can do any further damage. But, when they arrive at a town bound under the spell of a strange group known as "The Firestarters," Caitlin starts to realize that this could be a lot more difficult than planned....
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Things are heating up in The Broken City. Accompanied by Kain, Mary-Anne, and Jaxon, Caitlin must work-and work fast-to stop both humans and Weres from destroying everything they've worked so hard to rebuild. Danger approaches from every angle. The two factions of the city are ready to revolt. Nudged on by a crazed psychopath with unspoken power, Caitlin must pull together her full force to stop the city from crumbling. The fate of the city rests...
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The Governor is defeated; the tides are appearing to turn. But as Caitlin continues her search for the Unknown, guided only by the crudely drawn map the Governor left behind, she finds herself led vastly off-track. A haunting encounter in the woods. A broken city of rebels. A terrible secret hidden in the sewers beneath the earth. The gates to Caitlin's world are opened, and the Mad want in. Set within the wonder of the Kurtherian Gambit Universe,...
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What is a billionaire heiress supposed to do when all of her older siblings take to business like her parents, proving that business is in their blood but not hers?
There are many good choices. Unfortunately, Chloe decided that partying was the right one. Now, to keep her money, she's required to attend daily meetings with the family psychologist-daily meetings about how she must change her present to change her future.
The worst part? The meetings...
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What is a billionaire heiress supposed to do when her Lagarde blood is starting to show and she has a goddess inside of her? Chloe has learned more about herself inside of a video game than she ever did with her partying friends.
Now, she has a team of players working with her as she seeks to find the missing parts of KieraFreya. The worst part? There are other players looking for the armor too.
Now, there is another god getting involved.
Chloe...
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What's a billionaire heiress supposed to do when the world seems hell-bent on stopping her from completing her mission?
Chloe is on the cusp of finishing her quest, but forces inside and outside the game are colluding to stop her. What is it going to take?
Now, Chloe must take to corners of the game never designed to be experienced by human players.
By tearing open the fabric of Obsidian's AI, can she find the missing pieces of the armor and save...
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Would you be willing to chance dying to come out of a coma? Would you do the same if it was your son's life? Mary and Senator Tad Williams pushed their son Justin to go on a date that went horribly wrong. Now, they try to figure out a way to help their son out of a coma. At almost $5,000 a day for ICU expenses, their insurance options are running out. Amber, Nick, and Jacob built a new immersive game system for the future. The only problem is, at...
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If you were dying of cancer, would you risk entering a game that saved you from pain, even if you chanced dying early?
Dorothy Hunt is not willing to go out with a whimper, but rather a bang.
The main problem? Not all of her family will support her decision.
This time, she gets to choose a body that isn't pretty, isn't bound by the social customs of her family and generation.
"Make me ugly."
Unused to video games, fighting cancer, Dorothy Hunt...
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What do you do when the other side uses your son's life as a negotiating ploy? Mary and Senator Tad Williams will learn what it means to play hard ball. Can they play just as hard? Amber, Nick, and Jacob now have the responsibility that came with their sudden decision to help a kid. Are they up to the task? Justin is acclimating inside the world. Will his need to connect with another person extend to feelings for a fake character?
There is more going...
10) Final Chance
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Justin is acclimating inside the virtual world, but can he find the final element he needs to escape from the world of PIVOT? With Prima's help-or, perhaps, despite it-he has gotten to Insea, the capital of the Elven lands. Aided by Tina, who is desperate to help Justin recover from the accident she created, Justin decides to fight in the Tournament of Insea. The one problem? His chief rivals are a set of twins who believe they're reincarnated gods-and...
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As Ben reaches the limits of what PIVOT can help him achieve, he finds himself in a position he would never have expected: mentor. Note: Grasping The Future was originally published as part of the megabook No Time To Quit. Guiding the twins in their quest to take down a sorceress, he prepares to rejoin the real world-jobs, apartments, friendships, and all. But where Ben used to run away from all of those things, now he has a new appreciation of...
12) Hard Bought Love
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Dotty's cancer is progressing, and the world of PIVOT is one of the only things that helps her avoid the pain.
With her children's help, the PIVOT team has made her an avatar that looks just like her younger self, and Dotty is now serving as an envoy to help keep the nations of PIVOT from turning on one another.
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