Catalog Search Results
Pub. Date
[2023]
Language
English
Description
In this new 2023 high-definition program, perimeter and area are introduced to younger viewers who have not yet taken algebra and geometry. What is the perimeter? What is the area? How can we calculate the perimeter and area of regular and irregular figures? How does this help us in our everyday lives? The answers to all of these questions and more are covered in depth with word problem examples and dynamic graphics that reinforce important concepts....
2) 3-D shapes
Pub. Date
[2006?]
Language
English
Description
Dr. Strangeglove is busy building a Number Jumbler on the moon. In order to stop the evil scientist, secret agent Matt Mattics has to answer a series of questions about three-dimensional shapes, from prisms and cubes to pyramids and more.
3) Geometry
Series
Pub. Date
[2004]
Language
English
Description
"Students are encouraged to explore solids and shapes around them, and recognize attributes including faces, vertices, edges, and corners. Kids compare shapes like rectangles, squares, triangles and circles with solids like prisms, cubes, pyramids, and spheres. The concepts of symmetry, angles, congruent shapes, perimeter and area are illustrated using manipulatives and real-life examples"--Container.
Pub. Date
[2009]
Language
English
Description
"Nova takes viewers on a fascinating quest with a group of pioneering mathematicians determined to decipher the rules that govern fractal geometry. Their remarkable findings are deepening our understanding of nature and stimulating a new wave of scientific, medical and artistic innovation, stretching from the ecology of the rainforest to fashion design."--Container.
Series
Pub. Date
[2006]
Language
English
Description
Students investigate the abstract world of integers as they learn how to visualize negative and positive integers on a number line, and find out how to perform basic operations between integer values. They also expand their understanding of number lines, quadrant locations and geometric transformations by placing negative integers onto x- and y-axes to create coordinate planes.
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