Catalog Search Results
Author
Series
Hikaru no Go volume 14
Language
English
Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
Author
Series
Language
English
Description
"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?" -- from publisher's web site.
Author
Series
Pub. Date
2009.
Language
English
Description
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team. In this volume, Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back?
Author
Series
Hikaru no go volume 03
Pub. Date
2005.
Language
English
Description
Akira proves his worth to his jealous Kaio Middle School classmates with the help of upperclassman Yuri Hidaka, and Hikaru considers recruiting swindler Yuki Mitani as the third player for the Haze Middle School Go Club.
Author
Series
Hikaru no Go volume 7
Pub. Date
2006.
Language
English
Description
Hiraku struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya. But that's only three months away!
Author
Series
Language
English
Description
"Sai's games on the internet have go players around the world guessing his true identity. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai." So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a rematch. And on a rainy Sunday, the battle of wills begins anew..." - from back cover.
Author
Series
Hikaru no Go volume 4
Pub. Date
[2005]
Language
English
Description
Tension is high during a Go tournament between the Kaio Go Club and the Haze Go Club, particularly during the final match between Akira and Hikaru. Afterward, Hikaru and Kimihiro learn more about playing the game and Hikaru finds a way to let Sai play all the Go he desires without drawing attention.
Author
Series
Hikaru no go volume 17
Pub. Date
2009.
Language
English
Description
Hikaru tries to handle the demands of being a professional Go player without his mentor's support while preparing to face the prodigy, Akira Toya.
Author
Series
Hikaru no Go volume 12
Pub. Date
2008.
Language
English
Description
Hikaru's career as a professional Go player begins. In his first game he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is "personal."
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