Catalog Search Results
Author
Series
Pub. Date
2009.
Language
English
Description
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team. In this volume, Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back?
Author
Series
Hikaru no Go volume 19
Pub. Date
2010.
Language
English
Description
"Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity."--P. [4] of cover.
Author
Pub. Date
[2004]
Language
English
Description
When Yugi and his friends joined a "Monster World" role-playing game, they did not realize the game might take the rest of their lives. Their new game master, Ryo Bakura, wants to use the power of the Millennium Ring to seal the souls of them inside his "Monster World" miniature--forever.
Author
Series
Hikaru no Go volume 7
Pub. Date
2006.
Language
English
Description
Hiraku struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya. But that's only three months away!
Author
Series
Pub. Date
[2005]
Language
English
Description
Ichigo and company are one step closer to saving Rukia from the Soul Society, but for their plan to work, Ichigo must control the spiritual energy that wells within him. Meanwhile, the Soul Society dispatches a delegation to "welcome" their visitors.
Author
Series
Hikaru no Go volume 1
Pub. Date
2004.
Language
English
Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Author
Series
Bleach volume 7
Pub. Date
[2005]
Language
English
Description
Ichigo Kurosaki, born with the ability to see ghosts, is given the power of a Soul Reaper by shinigami Rukia Kuchiki so he can save his family from a Hollow, a malevolent lost soul, but Rukia's decision to give Soul Reaper powers to a human has angered the Soul Society which wants to eliminate Ichigo, and make Rukia pay for her crime.
Author
Series
Language
English
Description
"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?" -- from publisher's web site.
Author
Series
Pub. Date
[2008]
Language
English
Description
Ichigo "Strawberry" Kurasaka never asked for the ability to see ghosts. The noose is tightening around Ichigo. His inner Hollow can't wait to consume him, the sinister transfer student has him trapped for a mysterious job, and now powerful new enemies have landed in his hometown to destroy him.
Author
Series
Pub. Date
[2009]
Language
English
Description
Ichigo "Strawberry" Kurosaki was born with the ability to see ghosts. When his family is attacked by a Hollow - a malevolent lost soul - Ichigo becomes a Soul Reaper, dedicating his life to protecting the innocent and helping the tortured spirits themselves find peace. During a bloody confrontation with a sadistic Soul Reaper, Uryû chooses a path that will temporarily grant him enormous power, at great personal cost. Meanwhile, Ichigo races to master...
Author
Series
Yu-gi-oh! original series volume 12
Language
English
Description
Yugi and friends have survived the deadly theme park, but now must face the Kaiba brothers, heirs of the biggest game empire in Japan. Seto Kaiba built the greatest "Duel Monsters" deck ever. Armed with his grandfather's hand-me-down deck, Yugi fights Seto Kaiba, but will faith and good card playing be enough?
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