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Although polls have shown that more than half of Americans believe there is a link between violent video games and violent behavior, experts disagree on whether such a link exists or, if it does, to what degree. This book examines the ways in which video games might impact crime, particularly in regard to violent acts.
Video games can provide entertainment, mental stimulation, education, and social networks. But for some people they can also encourage addictive and/or aggressive behaviors that hurt both individuals and society. This book examines topics related to the physical and social costs and benefits of video gaming, quoting numerous experts on these issues.
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